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Author: [x] Ann Aguirre
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Ann Aguirre


Grimspace

Sirantha Jax: Book 1

Ann Aguirre

Sirantha Jax had the Midas touch. She and her pilot could do no wrong until the incident on the Sargasso. She's the only one who could say what went wrong, but she doesn't remember. Or doesn't want to. Now she's sitting on Perlas Station, waiting for the other shoe to drop. If dream therapy doesn't kill her, the Corp will, and after losing everything but her mind in the crash, she isn't sure she cares. Until the man in the suit strolls into her cell...

Wanderlust

Sirantha Jax: Book 2

Ann Aguirre

Broke and unemployed, 'Jumper' Sirantha Jax accepts a diplomatic mission for the government - only to find herself up against Syndicate criminals, man-eating aliens, and her own grimspace-weakened body.

Doubleblind

Sirantha Jax: Book 3

Ann Aguirre

As a 'Jumper' who navigates ships through grimspace, Sirantha Jax is used to kicking ass. So why is she suddenly chosen as an ambassador of peace?

Killbox

Sirantha Jax: Book 4

Ann Aguirre

Navigational grimspace "jumper" Sirantha Jax forms an army to defend colonists stationed on the outskirts of space from a legion of flesh- eating aliens.

Aftermath

Sirantha Jax: Book 5

Ann Aguirre

During the war against murderous, flesh-eating aliens, grimspace "jumper" Sirantha Jax decided to go it alone. The cost of her actions: the destruction of modern interstellar travel-and the lives of six hundred Conglomerate soldiers. Now she's on trial fro dereliction of duty, desertion, mass murder, high treason... and her life.

Endgame

Sirantha Jax: Book 6

Ann Aguirre

REGRET NOTHING.

Sirantha Jax has the J-gene, which permits her to "jump" faster-than-light ships through grimspace. She loves nothing more than that rush, but the star roads have to wait...

Her final mission takes her to La'heng, a planet subjugated during first contact. Since then, the La'hengrin homeworld has been occupied by foreign conquerors.

All that's about to change.

Now, as part of a grass-roots resistance, Jax means to liberate the La'hengrin. Political intrigue and guerrilla warfare are new to her; this will be the most dangerous game she's ever played--spies and conspiracies, a war of weapons and hearts, and everyone might not make it out alive...

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